
In a nutshell, this is Axis & Allies in the Pacific.
The set up time is much longer, with many more units.
The Japanese player has an advantage, only for a short while till America's productuin soars ahead.
But here's a house rule that works. A 'what if' the Japanese only attack British and it's Allies, for the first 3 turns. Not the USA.
Normally, the rules for a first suprise attack is 'defend with a 1'. However, this only applies the the British and it's allies, (Australia, India, China, NZ)
In turn 2, if USA is attacked, 'defend with a 2'. If the Japanese wait till the 3rd turn to attack the USA, they 'defend with a 3'.(defend 3 or less, depending on the defensive unit, then regular battle chart starting turn 4)
And if you want a 'MONSTER game, put the A&A Europe next to A&A Pacific, with a few house rules, you will have a long game.
John & EWGet more detail about Axis and Allies: Pacific 1940.
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